Stratego Rules Explained (Classic Original)
This page explains Classic Original Stratego rules only. Other editions and variants can differ—do not mix Duel or Infiltrator piece sets into this framework.

On this page
Objective
Capture the opponent’s Flag. The Flag is immobile and hidden among the army until discovered through combat or forced reveals at the table.
Board layout
The board is a 10×10 grid. Two 2×2 lake areas in the center are impassable. Each player deploys on the four rows nearest their side.
Classic Original piece count
Each army has 40 pieces: Marshal (1), General (1), Colonels (2), Majors (3), Captains (4), Lieutenants (4), Sergeants (4), Miners (5), Scouts (8), Spy (1), Bombs (6), Flag (1).
Piece ranks
In a standard fight, the higher rank wins and the lower rank is removed. Equal ranks destroy each other. Bombs, the Flag, and the Spy introduce exceptions covered below.
Movement
Most movable pieces move one square orthogonally per turn onto empty land. Pieces cannot enter lakes, leave the board, or occupy squares held by friendly pieces.
Bombs and the Flag never move.
Scout movement
Scouts may move any number of squares in a straight orthogonal line through empty land squares. They may end the move by attacking an enemy on the final square of that line path according to normal attack rules.
Attacks
To attack, move onto a square occupied by an enemy piece. Both ranks are revealed for the clash. The winner remains on the square (or both leave if equal ranks collide), except where special Bomb/Spy rules apply.
Bombs and Miners
Bombs are immobile traps. If any piece except a Miner attacks a Bomb, the attacker is removed and the Bomb stays. If a Miner attacks a Bomb, the Bomb is removed and the Miner survives.
Spy and Marshal interaction
The Spy is the weakest combat piece in open fights, but if the Spy attacks the Marshal, the Spy wins. If the Marshal attacks the Spy, the Marshal wins. Direction of attack is the entire difference.
Flag capture
Any enemy piece that moves onto the Flag captures it and wins the game. The Flag cannot move or attack.
Winning conditions
- Primary win: capture the opponent’s Flag.
- Some groups also end the game when a player has no remaining movable pieces. Confirm this house rule before play; Classic Original table practice can vary on rare terminal cases.
FAQ
What happens when two equal ranks attack?
Both pieces are removed. Equal-rank collisions are mutual destruction in Classic Original combat.
Can Bombs move?
No. Bombs and the Flag are immobile for the entire game.
Do Scouts jump over pieces?
No. Scouts move through empty land squares only and stop before blocked paths.